Abstract
The purpose of this study was to describe the factors causing playing online games and their negative impact on students in Sukasenang Village, Tanjungjaya District, Tasikmaya Regency. The subject of this research is that it consists of students playing online games, SDN 1 Cigowak village Sukasenang. Data collection techniques in this study using observation, interviews, and documentation. The results of this study indicate that the factors that cause playing online games and their negative impact on students at the internet cafe at SDN 1 Cigowak village Sukasenang are visible and real. This is proven by the factors that cause children to play online games, namely (a) less than optimal communication between children and family members, especially parents; (b) Lack of parental supervision of children; (c) Errors in parenting patterns from parents to children; (d) The boredom or boredom of a child will be a monotonous routine. Online games have negative impacts including social impacts, psychological impacts, and physical impacts.
Highlights
In the era of globalization, the progress of information technology is currently growing very rapidly, marked by the globalization of information technology which has invaded all corners of the world (Buhalis and Law, 2008)
What is happening today, online games are played excessively and used as a place to escape from the realities of life so that what happens is addiction to online games (Young, 2009)
Online game addiction as a mental disorder is included in the International Classification of Diseases (ICD-11)
Summary
In the era of globalization, the progress of information technology is currently growing very rapidly, marked by the globalization of information technology which has invaded all corners of the world (Buhalis and Law, 2008). Adolescence is a period of transition from childhood to adulthood (Fuchs et al, 2017) At this time, adolescents will experience various changes in themselves, both physically and psychologically, individually or in their social roles in family, school and society. Online game addiction as a mental disorder is included in the International Classification of Diseases (ICD-11). It is characterized by impaired control over games with increased priority given to games over other activities and less concern for social activities, loss of control over time, decreased academic achievement, social relations, finances, health, and other important life functions. Online game addicts tend to ignore the interpersonal relationships they have because they only focus on online games
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