Abstract

<p>The paper briefly describes the inclusive school places the greatest emphasis on inclusive innovation, which revolves around fostering knowledge of media arts. The main goal is to investigate and analyze the incorporation of the metaverse through the complementary subject of media arts for inclusive educational purposes. This proposal was allowed to incorporate the virtual and three-dimensional environment used for students and teachers, exploring and interacting with various digital worlds. The analysis of the results was carried out through the contents of the Venn diagram and additional creation, attending to criteria of investigative interest of inclusive metaverse to demonstrate and represent the new preliminary ideas through the educational development of media arts and virtual environments. There are debates about the analysis of inclusive metaverse as the most advanced engineering and artistic technology project, which allows you to incorporate the methodological proposal associated with the complementary subject of media arts together with the interactive tools, making visible in materiality more complex didactics of students of different levels of school education in general. In conclusion, the methodological proposal of media arts for the inclusive metaverse, each student, each teacher, or each educational system could transform the next generation of participation and motivation towards school, depending on the artistic and technological expression that students had learned by using educational gamification, that is, they are better prepared to face the art technology and challenges of the future, bringing with them a spirit of innovation and collaboration, marking a path in the world of digital art.</p>

Full Text
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