Abstract

Every mathematics classroom can be a laboratory where students experiment with numerical ideas. Two-way communication between teacher and class by means of games can foster an atmosphere of eager participation in mathematical activities. The games suggested below have characteristics that can stimulate the student's mathematical thinking by the use of number ideas and number sequences and patterns. Some of the exercises call for use of paper and pencil by students and either the chalkboard or the overhead projector for the teacher to show collection of data. Often each child may be asked for an oral response, thus allowing all to participate, as well as permitting the teacher to check if each student understands the rules of the game.

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