Abstract

Someone once said the difference between creativity and innovation is that creativity is original thought, whereas innovation is new impactful action. Were it not for my guest in this issue's Q&A, games for health would not be making the contributions they are today. Debra Lieberman is both a creator and an innovator, and her relentless quest for new and better ways to improve human well-being began before the Internet and put her in the company of similar-minded people across the educational and media landscapes. As such, Debra worked on the research and design of several noteworthy early games for learning and health behavior change. I am pleased to say that Debra, an Associate Editor of Games for Health Journal, is modest, cheerful, and a wealth of knowledge, and her story is both informative and enjoyable.

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