Abstract

Background and ObjectivesVirtual patients and physiologies allow experimentation, design, and early-stage clinical trials in-silico. Virtual patient technology for human movement systems that encompasses musculoskeleton and its neural control are few and far in between. Our major goal is to create a neuro- musculoskeletal upper limb in-silico model, which is modular in architecture and generates movement as an emergent phenomenon out of a multiscale co-simulation of spinal cord neural control and musculoskeletal dynamics. MethodsThe model is developed on the NEUROiD movement simulation platform that enables a co-simulation of popular neural simulator NEURON and the musculoskeletal simulator OpenSim. We further characterized and demonstrated the use of this model in generating a range of commonly observed upper limb movements by means of a spatio-temporal stimulation pattern delivered to the cervical spinal cord. ResultsWe were able to characterize the model based on proprioception (Ia, Ib and II fibers), afferent conduction delay and inital postures of the musculoskeletal system. A smooth movement was achieved in all the considered experiments. The generated movements in all degrees of freedom were reproduced in accordance with the previous experimental studies. ConclusionIn this work, design and development of the upper limb model was described in a modular fashion, while reusing existing models and modules. We believe this work enables a first and small step towards an in-silico paradigms for understanding upper limb movement, disease pathology, medication, and rehabilitation.

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