Abstract

Pay-for-priority is a common practice in congestion-prone service systems. The extant literature on this topic restricts attention to the case where the only epoch for customers to purchase priority is upon arrival, and if customers choose not to upgrade when they arrive, they cannot do so later during their wait. A natural alternative is to let customers pay and upgrade to priority at any time during their stay in the queue, even if they choose not to do so initially. This paper builds a queueing-game-theoretic model that explicitly captures self-interested customers’ dynamic in-queue priority-purchasing behavior. When all customers (who have not upgraded yet) simultaneously decide whether to upgrade, we find in our model that pure-strategy equilibria do not exist under some intuitive criteria, contrasting the findings in classical models where customers can only purchase priority upon arrival. However, when customers sequentially decide whether to upgrade, threshold-type pure-strategy equilibria may exist. In particular, under sufficiently light traffic, if the number of ordinary customers accumulates to a certain threshold, then it is always the second last customer who upgrades, but in general, it could be a customer from another position, and the queue-length threshold that triggers an upgrade can also vary with the traffic intensity. Finally, we find that in-queue priority purchase subject to the sequential rule yields less revenue than upon-arrival priority purchase in systems with small buffers.

Highlights

  • Pay-for-priority is a common practice in service systems for customers to cut their waiting time in the queue

  • Due to the Markovian property, any equilibrium state of the system will be preserved in equilibrium—that is, all of the ordinary customers will remain in the ordinary line—until either an arrival or a departure event triggers a state transition

  • A natural alternative is to allow customers to upgrade to priority at any time after they have joined the line

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Summary

Introduction

Pay-for-priority is a common practice in service systems for customers to cut their waiting time in the queue. We establish the existence of a pure-strategy equilibrium of the following structure: each time the arrival of a new customer causes the lowpriority queue length to tentatively reach a given threshold (given in closed form), the second last customer (and no one else) upgrades; the newcomer will be the customer to upgrade if the low-priority queue length temporarily reaches the threshold again (due to an arrival) before the newcomer is served. This equilibrium structure implies the low-priority queue length can never exceed the above threshold (and can only stay at the threshold temporarily). We numerically observe that in such a system, (sequential) in-queue priority purchase still generates less revenue than upon-arrival priority purchase, corroborating the analytical insight gleaned from the small buffer system

Literature review
Model description
Simultaneous upgrade rule
Equilibrium definition
Analysis
Step 1: equilibrium structure
Step 2: non-existence of pure-strategy equilibria
A small buffer system
Sequential upgrade rule
Sufficiently light or heavy traffic
Small buffer systems
Concluding remarks
Full Text
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