Abstract

Virtual Reality (VR) has long been an important research focus in HCI since the 1960s. In the past five years, we have seen a more pronounced rise of VR, especially social VR. In particular, social VR is becoming increasingly popular within the LGBTQ community. Yet, little research explores how LGBTQ users participate in social VR and how social VR has potential to support them by affording a range of inclusive interactions. Based on eight interviews and two months of participatory observations, in this paper we report findings of our preliminary study of LGBTQ users’ engagement in social VR, especially regarding how social VR may afford social support for these users. Our study contributes to better understanding the nuanced experiences of LGBTQ users in social VR so as to create more inclusive and safe social VR spaces for all.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.