Abstract

Several factors of trait impulsivity were analysed to determine which may contribute towards potentially disordered gaming, as measured by the DSM-5 and ICD-11 criteria. Three-hundred and seventy-two adults, sourced from a convenient sample (prolific.co) and a targeted gaming forum sample (Reddit and Facebook), completed an online survey hosted at Qualtrics.com. Three-hundred and twenty-eight participants continued onto a Go/No-Go reaction time task hosted at Pavlovia.org to measure inhibitory control. Demographic information was collected alongside impulsivity measures (BIS-11, UPPS-P, and 27-MCQ) and dichotomous DSM-5 and ICD-11 gaming disorder symptoms. Impulsivity was found to relate to gaming at both an recreational and potentially disordered level, however negative and positive urgency and delay discounting appear to be associated with the highest symptom counts and may be potential factors in the transition between recreational and disordered gaming.

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