Abstract

Digital twins are increasingly gaining popularity as a method for simulating intricate natural and urban environments, with the precise segmentation of 3D objects playing an important role. This study focuses on developing a methodology for extracting buildings from textured 3D meshes, employing the PicassoNet-II semantic segmentation architecture. Additionally, we integrate Markov field-based contextual analysis for post-segmentation assessment and cluster analysis algorithms for building instantiation. Training a model to adapt to diverse datasets necessitates a substantial volume of annotated data, encompassing both real data from Quebec City, Canada, and simulated data from Evermotion and Unreal Engine. The experimental results indicate that incorporating simulated data improves segmentation accuracy, especially for under-represented features, and the DBSCAN algorithm proves effective in extracting isolated buildings. We further show that the model is highly sensible for the method of creating 3D meshes.

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