Abstract

The background of the study is the low achievement motivation of the students in which they are unable to show their potential optimally. This study aims to increase the students ‘achievement motivation through role-play. The study employed a quasi-experimental method with a non-equivalent (pretest and posttest) control group design. The participants of the study were the grade X students of Senior High School 6 Bandung in academic year 2019/2020. The result shows that students’ achievement motivation is increased through role-play. Role-play technique is able to provide changes in the students’ attitudes which are supported by the results of the assessment conducted on selected students as assessors.

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