Abstract

One of the competencies needed currently is non-routine competency in solving a complex problem. Students with complex problem solving will be able to identify the complex problem, understand to review related information, and create solutions for the problems. However, the improvement of complex problem-solving abilities lacks attention. This phenomenon occurs when students are given problem-solving, students have not been able to understand the problem, plan solutions, and provide solutions to problems. To overcome these problems, the LAPS-Talk-Ball learning model integrated with interactive games that guide the students in solving problems was implemented by using interactive games and speech balloons to stimulate each student to express their ideas. This research is quantitative experimental research to determine the success of the LAPS-Talk-Ball learning model integrated with android-based interactive games in training complex problem-solving students using saturated sampling and non-equivalent control group research designs. From the results of gain test results high improvement category, which means that the LAPS-Talk-Ball learning model integrated with android-based interactive games can train the complex problem-solving abilities of students.

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