Abstract

Researchers from Full Sail University decided to examine the effects of student performance in a higher education Instructional Design online class when integrating virtual reality (VR) into its curriculum. The researchers used Action Research as their methodology for the study with the notion that incorporating VR would better student performance. The researchers utilized quantitative analysis of course evaluation data and grades, and qualitative methods, including student-instructor communication and open-ended student surveys to measure VRs effect on student grades, course satisfaction, and feelings about performance. During their examination of the qualitative data, the researchers identified themes of learning styles, prior experiences, motivation, and inspiration when students specifically discussed VR. Quantitative results of the study indicated a small increase in student grades and course satisfaction. However, the researchers conclude that more research is needed in this area of study.

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