Abstract

Seaports are crucial interfaces in global intermodal freight transportation networks. Their complex operations, connectedness to external stakeholders, and increasing volumes of goods to be handled make them vulnerable to internal and external disruptions. Research has shown that disruptions in seaports can cause undesirable ripple effects, which negatively impact the operations of the entire transportation network as well as the surrounding economical and societal well-being. Containerized transportation plays a major role in the global trade network. Resilience of seaport container terminals is therefore imperative for a resilient and robust intermodal transportation network. Communication, information sharing, alignment of plans, and shared awareness of unfolding disruptions among planners and decision makers within terminal operations have been identified as important elements to improve the resilience of container terminals. However, in practice, the inter-dependencies between various planning and operational activities, and alignment of solution strategies have been largely overlooked. Addressing this gap, a novel approach for creating awareness of potential strategies for disruption management by training competencies for resilient container terminal operations has been introduced in the form of a simulation game. Several test sessions of a multi-player tabletop game support the following two findings—first, the simulation game can be a useful means to train competencies for resilient transport operations from the perspective of the future planners and decision makers, as well as for soon-to-be professionals in container terminals. Second, the game may help participants to make choices that lead to resilient transport operations in container terminals.

Highlights

  • ObjectivesConstraints Load Situation Participants Qualitative data Quantitative dataVessel planner, yard planner, resource planner, control centre manager, sales (refer to Sect. 2)At the start of the game, all the individual and organizational scores are set to a maximum score of ten points

  • The results and discussion is based on the research question posed in the beginning of the paper as well as the main objectives of the simulation game discussed in the game description chapter

  • The results and discussion focus on how the simulation game can help train competencies for organizational resilience— information management, communication and coordination, effect control and decision and implementation

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Summary

Objectives

Constraints Load Situation Participants Qualitative data Quantitative dataVessel planner, yard planner, resource planner, control centre manager, sales (refer to Sect. 2)At the start of the game, all the individual and organizational scores are set to a maximum score of ten points. Constraints Load Situation Participants Qualitative data Quantitative data. Yard planner, resource planner, control centre manager, sales At the start of the game, all the individual and organizational scores are set to a maximum score of ten points. The scores decline after every round, and can only be increased by mitigation actions of participants

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