Abstract

The motor imagery (MI)-based brain-computer interface (BCI) is an intuitive interface that provides control over computer applications directly from brain activity. However, it has shown poor performance compared to other BCI systems such as P300 and SSVEP BCI. Thus, this study aimed to improve MI-BCI performance by training participants in MI with the help of sensory inputs from tangible objects (i.e., hard and rough balls), with a focus on poorly performing users. The proposed method is a hybrid of training and imagery, combining motor execution and somatosensory sensation from a ball-type stimulus. Fourteen healthy participants participated in the somatosensory-motor imagery (SMI) experiments (within-subject design) involving EEG data classification with a three-class system (signaling with left hand, right hand, or right foot). In the scenario of controlling a remote robot to move it to the target point, the participants performed MI when faced with a three-way intersection. The SMI condition had a better classification performance than did the MI condition, achieving a 68.88% classification performance averaged over all participants, which was 6.59% larger than that in the MI condition (p < 0.05). In poor performers, the classification performance in SMI was 10.73% larger than in the MI condition (62.18% vs. 51.45%). However, good performers showed a slight performance decrement (0.86%) in the SMI condition compared to the MI condition (80.93% vs. 81.79%). Combining the brain signals from the motor and somatosensory cortex, the proposed hybrid MI-BCI system demonstrated improved classification performance, this phenomenon was predominant in poor performers (eight out of nine subjects). Hybrid MI-BCI systems may significantly contribute to reducing the proportion of BCI-inefficiency users and closing the performance gap with other BCI systems.

Highlights

  • A brain-computer interface (BCI) enables communication and control over computer applications and external devices directly from brain activity (Yao et al, 2017), and can improve the quality of life and independence of people with motor disabilities (Joadder and Rahman, 2017)

  • Good performers were defined as those having more than 70% accuracy, a definition adopted from a previous study (Zhang et al, 2019a)

  • This work proposes a unique approach to improving Motor imagery (MI)-BCI performance for three classes by using a tangible object-based training method to enhance MI

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Summary

Introduction

A brain-computer interface (BCI) enables communication and control over computer applications and external devices directly from brain activity (Yao et al, 2017), and can improve the quality of life and independence of people with motor disabilities (Joadder and Rahman, 2017). Owing to the poor MI-BCI performance achieved far, this technique is a long way from providing interfaces that interact with external devices in applications in daily life. Recent studies have tried to improve the classification performance of BCI inefficiency subjects using the deep learning method (i.e., convolutional neural network) because they cannot produce stronger contralateral ERD/ERS activity (Zhang et al, 2019b; Stieger et al, 2021; Tibrewal et al, 2021)

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