Abstract

Homework is an essential component of teaching and learning in the school system geared towards augmenting classroom learning and enhancing performance. A growing literature on homework suggests the importance of completing homework tasks to strengthen students academic commitment and achievement. This study investigates the effect of the math game app (Prodigy) on primary school students math homework behavior. A quasi-experimental design was adopted, and the sample was divided into two groups: an experimental group (N=48), which was exposed to math game app, and a control group (N=45), which was not exposed to the gamification process. The experiment consisted of 24 sessions taking place over three months. Students participated in two sessions per week that lasted for 45 minutes. The findings revealed a mean difference (MD = 14.7) between the post-test study groups. Regarding the hypothesis, the result indicated a significant difference between the experimental and control group on homework behavior (91) = 6.124, p = .001. The study suggests several recommendations to integrate math game apps into the school framework.

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