Abstract

The advancement and popularity of computer games make game scene analysis one of the most interesting research topics in the computer vision society. Among the various computer vision techniques, we employ object detection algorithms for the analysis, since they can both recognize and localize objects in a scene. However, applying the existing object detection algorithms for analyzing game scenes does not guarantee a desired performance, since the algorithms are trained using datasets collected from the real world. In order to achieve a desired performance for analyzing game scenes, we built a dataset by collecting game scenes and retrained the object detection algorithms pre-trained with the datasets from the real world. We selected five object detection algorithms, namely YOLOv3, Faster R-CNN, SSD, FPN and EfficientDet, and eight games from various game genres including first-person shooting, role-playing, sports, and driving. PascalVOC and MS COCO were employed for the pre-training of the object detection algorithms. We proved the improvement in the performance that comes from our strategy in two aspects: recognition and localization. The improvement in recognition performance was measured using mean average precision (mAP) and the improvement in localization using intersection over union (IoU).

Highlights

  • IntroductionComputer games have been one of the most popular applications for all generations since the dawn of the computing age

  • We presented a framework for improving the performance of object detection algorithms on game scenes by retraining them using game scene datasets

  • We have presented our results according to the following strategies: recognition performance measured by mean average precision (mAP), localization performance measured by intersection over union (IoU) and various statistics

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Summary

Introduction

Computer games have been one of the most popular applications for all generations since the dawn of the computing age. Recent progress in computer hardware and software has presented computer games of high quality. E-sports, playing or watching computer games, have become some of the most popular sports. E-sports are newly emerging sports where professional players compete in highly popular games, such as Starcraft and League of Legends (LoL), while millions of people watch them. E-sports have become one of the most popular types of content on various media channels, including YouTube and Tiktok. From these trends, analyzing game scenes by recognizing and localizing objects in the scenes has become an interesting research topic

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