Abstract
Virtual Reality (VR) technology is developing very actively last few years. VR devices are more and more accessible, affordable and recognizable by youngsters in school and university. On one hand, areas of science, technology, engineering and mathematics (STEM) are some of the most rapidly developing disciplines. On the other hand students show unsatisfactory results and low interest in STEM subjects. This means it is needed something to be done students to level up their interest in STEM, so VR could be helpful and it could contribute for improving their achievements in STEM subjects. However, VR technology integration in educational process expects teachers to be aware of VR technology, to have appropriate educational VR scenarios and to be equipped with needed devices. The objective of our study is to propose a methodology for VR application in education, to provide teachers with VR scenarios which could improve students’ achievements. In order to prepare VR scenarios, here in this paper we have started with formulating VR scenario’s criteria which criteria are based on the answers from the interviews recently conducted with STEM teachers.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.