Abstract

Education is quite important for a person’s whole life. There is a trend in using innovative pedagogy approaches in education currently. Gamification is one of the innovative pedagogy approaches. Educational gamified applications are widely used inside and outside of school, at various educational grade levels, and in many kinds of subjects. This paper has been working mainly on how gamification improves the learning engagement of primary school students. Gamification uses game elements in teaching and makes the learning process more fun and practical for students in order to promote learning motivation. It also can almost fit different personalities of different people as far as possible. The benefits that gamification brings also influence a person’s whole life. Students will have the Comprehensive ability to bravely face any difficult problems and challenges, and communicate to others. It makes the student well-rounded, not just a nerd. Everything has two sides. Gamification still has some negative sides that need to be improved. Gamification is not that perfect to be used in every subject or every grade level. Also, using electronic gamification for a long time will hurt students’ eyesight. Gamification relies on technology that brings education resources to allocate inequality between Rural and urban, and then it may cause other social problems.

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