Abstract

This article is a summary description of the research carried out by Science Applications, Inc. (SAI) in 1980–1981 to improve methods of strategic analysis. “People-in-the-loop” gaming, with extensive support from computer simulations, automated data bases, and an interactive computer and display system are at the heart of SAI's methodology. The basic approach proposed for achieving the Department of Defense (DoD) improvement objectives is to integrate state-of-the-art techniques into an operating system for strategic warfare analysis, so as to allow DoD staffs routinely to include important factors that often are neglected. The article discusses the development of gaming as a tool of analysis, gives an overview of SAI's conceptual architecture, and summarizes the design of the supporting computer and software system.

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