Abstract

Due to advances in rendering techniques and hardware capability, stereoscopic 3D (s3D) visualization is becoming increasingly common in daily life. However, this does not change the fact that stereo effects and visual comfort depend greatly on how the related parameters are controlled during the production of the s3D images. In geo-virtual reality systems, which are important browsers for Digital Earth, the maintenance of these parameters is deeply related to the navigation process. Therefore, the navigation method in such systems requires special care. This paper presents a new flying method based on a Cubemap structure. The method defines a Vehicle model and modifies the original Cubemap structure by adding a front view camera during the navigation; it allows the users to fly through a virtual geographic environment with automatic speed control, smooth collision resolution, and dynamic adjustment of the s3D-related parameters. A user test was conducted to compare this new method with the original method based on the Cubemap structure. The results show that the new method performs better than the former one for it provides a convenient interaction experience with improved stereoscopic effect, and diminishes visual discomfort.

Full Text
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