Abstract

To overcome the limitation of poor processing times for long-distance off-road path planning, an improved A-Star algorithm based on terrain data is proposed in this study. The improved A-Star algorithm for long-distance off-road path planning tasks was developed to identify a feasible path between the start and destination based on a terrain data map generated using a digital elevation model. This study optimised the algorithm in two aspects: data structure, retrieval strategy. First, a hybrid data structure of the minimum heap and 2D array greatly reduces the time complexity of the algorithm. Second, an optimised search strategy was designed that does not check whether the destination is reached in the initial stage of searching for the global optimal path, thus improving execution efficiency. To evaluate the efficiency of the proposed algorithm, three different off-road path planning tasks were examined for short-, medium-, and long-distance path planning tasks. Each group of tasks corresponded to three different off-road vehicles, and nine groups of experiments were conducted. The experimental results show that the processing efficiency of the proposed algorithm is significantly better than that of the conventional A-Star algorithm. Compared with the conventional A-Star algorithm, the path planning efficiency of the improved A-Star algorithm was accelerated by at least 4.6 times, and the maximum acceleration reached was 550 times for long-distance off-road path planning. The simulation results show that the efficiency of long-distance off-road path planning was greatly improved by using the improved algorithm.

Highlights

  • Each path planning tasks corresponds to the three different vehicles with different feasible slope thresholds

  • The applicability of the proposed algorithm was verified by comparing the path planning tasks under different terrain characteristics

  • The improved algorithm reduces the algorithm execution time from the perspective of reducing the algorithm time complexity to overcome the limitation of processing times

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Summary

Introduction

Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. Optimising planning paths is crucial for identifying safe and efficient driving paths for off-road path-planning tasks. Long-distance off-road path planning is highly challenging in a 3D environment [1]. The key problem of long-distance off-road path planning is slow and inefficient, different from 2D path planning [2]. The quick completion of long-distance off-road path planning in a 3D environment has always been a hot and difficult problem for researchers

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