Abstract

AbstractIn recent years, eSports, online gaming, and live computer game streaming have grown into a global, multi-million dollar industry. In the context of online gaming, however, there is a prevailingmoral order(Kádár 2017) that allows and perhaps even encourages impoliteness against female gamers, positioning them as inferior, unwelcome, or peripheral. Drawing from a corpus of over 150 hours of live game streams and concurrent open-forum chat, this paper identifies rituals and tropes (such as spam and banter) that reinforce gendered practices as they relate to the moral order in the online gaming setting. It then explores strategies used by one female gamer to manipulate the expectations of the online gaming medium and its hegemonic notions of femininity. In this way, she can resist a moral order which positions her as disempowered, and thereby gain social capital within the community.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.