Abstract

The importance of learning activeness of UPN Veteran Jawa Timur management program students in the success of the learning process, one of which is influenced by internal factors inherent in students (talents, interests, and IQ), one of which is shown by the level of self-efficacy. This study aims to analyze the implications of application of flipped class room learning media to increase self-efficacy and student learning activities. This research uses quasi experiment or pseudo experiment with one-group-pretest-posttest design model, where the research will be conducted in two cycles of assessment that is the first cycle in the period before the learning process "Interactive Classroom Activities" and "Explicit Instruction Methods" after seven initial meetings before Midtest and after Midtest. This research process is done cyclically as suggested by Kemmis & McTaggart (1988) with respect to plan, implementation, monitoring, and reflection. Test reliability is done by technique test-retest (repeat measurement). The population in this study are all students of Management Faculty of Economics and Business UPN Veteran Jawa Timur. The sample in this research is student of UPN Veteran Jawa Timur Management class of 2015-2016 as experiment class with number of 30 people. Based on the classroom action research conducted by the influence of self-efficacy on student activity, the effect of using flipped classroom learning media on self-efficacy in two different cycles proved to have positive but not significant effect. Second, the influence of the use of flipped classroom learning media visually proved to have a positive and significant impact on student activeness.

Highlights

  • The rapid development of information technology has an impact on various fields including education in Indonesia

  • One form of response to technological developments in the world of education through the development of learning methods aim is to improve the quality of learning, one of it is an active learning methods that have been applied at UPN Veteran Jawa Timur by utilizing digital platform

  • In the context of the student learning process, the notion of self-efficacy in this study is a self-assessment belief regarding the competence of management study program students to achieve success or success in their learning activities at UPN Veteran Jawa Timur

Read more

Summary

INTRODUCTION

The rapid development of information technology has an impact on various fields including education in Indonesia. In the context of the student learning process, the notion of self-efficacy in this study is a self-assessment belief regarding the competence of management study program students to achieve success or success in their learning activities at UPN Veteran Jawa Timur. The renewal in this study is to use the variable self-efficacy and student motivation as a variable that will measure the level of difference before and after the application of flipped classroom learning media using quasi-experimental or quasi-experimental methods with the one-grouppretest-posttest design model. Description of these problems, this study aims to determine the differences in the level of self-efficacy and activity of students with the use of flipped classroom methods. The researcher hopes that by distributing questionnaires, direct observation and interviews can show the level of self-efficacy and activity of students (visual activity, listening activities, oral activities and writing activities) through a classroom flipped learning media strategy. The recommended distance between the first and second measurements should be between 15-30 days in general (Husein, 2016, p.196-197)

AND DISCUSSION
CONCLUSION
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.