Abstract

In recent years, many research projects on real-time rendering have focused on the introduction of global illumination effects in order to improve the realism of a virtual scene. The main goal of these works is to find a compromise between the achievable quality of the resulting rendering and the intrinsic high computational cost of global illumination. An established approach is based on the use of Virtual Point Lights, i.e., “fictitious” light sources that are placed on surfaces in the scene. These lights simulate the contribution of light rays emitted by the light sources and bouncing on different objects. Techniques using Virtual Point Lights are often called Many-Lights techniques. In this paper, we propose an extension of a real-time Many-Lights rendering technique characterized by the integration of photometric data in the process of Virtual Point Lights distribution. We base the definition of light sources and the creation of Virtual Point Lights on the description provided in the IES standard format, created by the Illuminating Engineering Society (IES).

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call