Abstract
AbstractThe implementation of visual languages requires a wide range of conceptual and technical knowledge from issues of user interface design and graphical implementation to aspects of analysis and transformation for languages in general. We present a powerful toolset that incorporates such knowledge. Our toolset generates editors from high‐level specifications. A language is specified by identifying certain patterns in the language structure and selecting a visual representation from a set of precoined solutions. Visual programs are represented by attributed abstract trees. Therefore, further phases of processing visual programs can be generated by state‐of‐the‐art tools for language implementation. We demonstrate that even challenging visual languages can be implemented with reasonably little effort and with rather limited technical knowledge. The approach is suitable for a large variety of visual language styles. Copyright © 2003 John Wiley & Sons, Ltd.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.