Abstract

This research is motivated by the fact that many students still obtained cognitive learning outcomes below the minimum completeness criteria (KKM). This study aims to improve student learning outcomes and to find out the learning process using the team games tournament learning model on Animalia material in class X IPA 5 SMA Negeri 3 Pontianak. The research method used class action research conducted in two cycles, each cycle consisted of four stages, namely planning, action implementation, observation, and reflection. The research instruments used include observation sheets of the learning implementation process, as well as learning outcomes test questions. The data analysis technique used descriptive statistics. The results showed an increase in the implementation of the learning process, namely in cycle I at 79.16% and cycle II at 95.83%. Student learning outcomes in cycle I amounted to 78.13% and increased in cycle II by 81.25%. It can be concluded that the application of the Team Games Tournament learning model can improve student learning outcomes.

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