Abstract

This research was carried out at the Indonesian Private Vocational High School Building in Class XI Computer Network Engineering where the learning outcomes of students for the material for Business Opportunities for Goods and Services Products online in the subjects of Creative Products and Entrepreneurship were low. This study aims to increase student motivation and learning outcomes in the subjects of Creative Products and Entrepreneurship Class XI TKJ during the Covid 19 pandemic with a distance learning model (Online learning). The results of observations made turned out to be in the process of distance learning and face-to-face encounters with many obstacles and problems, especially for students, it is not easy in this distance learning to provide an understanding of the material presented / given to students through the google classroom application platform and very low meet rooms. resulting in very low student learning outcomes. The research method used in this distance learning uses the google classroom application platform with the research subjects of class XI TKJ students. Data collection techniques using evaluation in the form of knowledge assessment (google form) and LKPD. The data analysis method is descriptive. The results obtained from this study the application of problem based learning using video media can increase students' motivation and learning outcomes in the subjects of creative products and entrepreneurship. This is evident from the results obtained at first that only 38.46% of students mastered the material, in the first cycle it reached 65.38% of students who completed and in the second cycle it reached 80.76% of students who completed. The conclusion obtained from this study is that the application of problem based learning using video can increase students' motivation and learning outcomes in the subjects of creative products and entrepreneurship

Highlights

  • Ngalimun (2013: 90) suggests the characteristics of the Problem Based Learning model as follows: Learning begins with a problem, Ensuring that the problems given are related to the real world of students/students, Organizing lessons around problems, not around disciplines, Giving great responsibility to students in establishing and directing their own learning process, Using small groups, Requires students to demonstrate what they have learned in the form of a product or performance

  • The initial data obtained is an average of 38.46%, indicating that students who have motivation and learning outcomes in the Creative Products and Entrepreneurship Subjects are very low considering that the students' learning completeness criteria for these subjects have not been completed

  • With the application ofproblem based learning in learning by using video media can Increase student learning outcomes on the subject of creative products and entrepreneurship in class XI TKJ INDONESIA PRIVATE VOCATIONAL SCHOOL BUILDING

Read more

Summary

Objectives

This study aims to increase student motivation and learning outcomes in the subjects of Creative Products and Entrepreneurship Class XI TKJ during the Covid 19 pandemic with a distance learning model (Online learning)

Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.