Abstract

BECCA (a Brain-Emulating Cognition and Control Architecture software package) was developed in order to perform general reinforcement learning, that is, to enable unmodeled embodied systems operating in unstructured environments to perform unfamiliar tasks. It accomplishes this through automatic paired feature creation and reinforcement learning algorithms. This paper describes an implementation of BECCA on a seven Degree of Freedom (DoF) Barrett Whole Arm Manipulator (WAM) undergoing a series of experiments designed to test the reinforcement learner's ability to adapt to the WAM hardware. In the experiments, the following is demonstrated, 1) learning to transition the WAM between states, 2) learning to perform at near optimal levels on one, two and three dimensional navigation tasks, 3) applying learning in simulation to hardware performance, 4) learning under inconsistent, human-generated reward, and 5) combining the reinforcement learner with Probabilistic Roadmap Methods (PRM) to improve scalability. The goal of the paper is to demonstrate both the scalability of the BECCA reinforcement learning approach using different formulations of the state space and to show the approach in this paper operating on complex physical hardware.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.