Abstract
This study proposes a research model to analyze and evaluate — through affective and cognitive processes based on construal level theory and telepresence — the impact of head-mounted displays (HMD) VR on a tourism product that has experiential and hedonic characteristics. A laboratory experiment using 89 student samples compared HMD VR and video. The HMD VR produced 47% higher telepresence than video. The higher level of telepresence, in turn, through the affective process, shortened participants’ hypothetical distance by 45%, intensified affection by 62%, and increased their impulsive desire by 75%. Although dual path affective and cognitive processes both affected impulsive desire, the affective process seemed to have the stronger effect in the case of the tourism product.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.