Abstract
ABSTRACT In recent years, Virtual Reality (VR) has been increasingly used to train healthcare professionals. However, certain aspects of its application, such as the relationship between VR environments, training, and Sense of Presence (SoP), have yet to be explored. SoP impacts learners’ performances in certain learning situations, whereas in others, it does not. This study aimed to investigate the impact of VR, including SoP, on immersive mass incident simulation performances. A cross-sectional study was performed by immersing 83 undergraduate students (ambulance attendants, student nurses, and medical students) in a VR simulation. Questionnaires were administered before, during, and after the simulation to assess variables impacting non-technical skills. The results revealed that SoP was not associated with performance (P = 0.66). However, performance was associated with the learners’ perceptions of the VR environment (P = 0.008). Therefore, the impact of environmental perception on performance should be considered, allowing instructors to promote optimal training in VR. Moreover, SoP may impact performance in certain types of learning, like emotional skills training. Thus, VR should be chosen as a simulation modality to encourage reflexivity through rapid feedback and learning skills in the affective domain.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.