Abstract

Background: Playing games is not only a favorite past time but it is also an inherent behavior in humanbeings that promotes cognitive and social development. With changing lifestyle, outdoor games have beenreplaced by electronic games like video-games, which are fast gaining popularity among teenagers, with theprevalence rate being as high as 75% in some of the industrialized countries. The popularity of video-gameshas raised concern over their possible impact on the social and emotional development of teenagers whoregularly indulge in video-gamingAims and Objectives: The aim of the present study was to assess the impact of regular competitive videogamingon social intuition among teenagers.Materials and Method: The present study was conducted in GIMS, Gadag, after being cleared by theEthical committee. Fifty healthy teens in the age group of 17-19 years who regularly played competitivevideo-games acted as subjects and fifty age and gender matched students were controls. Information relatedto type and duration of video-gaming was assessed using comprehensive questionnaire. Social intuition wasevaluated using emotional styles questionnaire. Comparison between the groups was done using studentst-test. Effect size was calculated.Results: Social intuition was found to be decreased in teenagers who regularly played competitive videogames,when compared to their peers who didn’t play video-games. The difference was statisticallysignificant (P < 0.05).Conclusion: Competitive video-gaming has a negative effect on social intuition among teenagers.

Highlights

  • A play can be defined as a voluntary activity that is intrinsically motivated, involves active physical and mental engagement and results in a reward

  • Fifty healthy teens in the age group of 17-19 years who regularly played competitive video-games acted as subjects and fifty age and gender matched students were controls

  • Social intuition was found to be decreased in teenagers who regularly played competitive videogames, when compared to their peers who didn’t play video-games

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Summary

Introduction

A play can be defined as a voluntary activity that is intrinsically motivated, involves active physical and mental engagement and results in a reward. Social play behavior referred to as play fighting, is a form of social behavior extremely common in many mammals during early childhood. This form of play helps in the development of various social skills that are valuable during adulthood. Playing games is a favorite past time but it is an inherent behavior in human beings that promotes cognitive and social development. Outdoor games have been replaced by electronic games like video-games, which are fast gaining popularity among teenagers, with the prevalence rate being as high as 75% in some of the industrialized countries. The popularity of video-games has raised concern over their possible impact on the social and emotional development of teenagers who regularly indulge in video-gaming

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