Abstract

The rapid development of e-learning also highlights the phenomenon of students' learning burnout. Learning burnout will reduce students' sense of learning efficacy and academic achievement, and have a negative impact on their physical and mental health. As an auxiliary teaching method in recent years, game evaluation can effectively stimulate learning motivation, alleviate students' learning anxiety, and play an important role in alleviating students' network learning burnout. This study constructs a theoretical model of the impact of e-learning burnout on students' academic performance. In addition, the mediating effect of game assessment on students' e-learning burnout and academic achievement was measured. The results show that the questionnaire developed by Cronbach α The coefficient is 0.828, indicating that the scale has high reliability. The kmo value is 0.781, which means that the research data information is suitable for extracting information. Game evaluation has a significant mediating effect on Students' emotional exhaustion and low sense of achievement. The results of this study have positive reference value for exploring the influencing factors of e-learning burnout, deeply analyzing the causes of e-learning burnout, implementing the game of E-teaching, alleviating e-learning burnout and improving learning achievement.

Highlights

  • At present, China is vigorously developing the information technology industry

  • The results showed that a significant negative correlation exists between emotional exhaustion and job satisfaction

  • W.T. analyzed the manifestations of students’ poor behaviors in physical education, and the results showed an obvious negative correlation between sports achievements and improper behaviors [18], which can be adjusted by moral alienation

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Summary

Introduction

China is vigorously developing the information technology industry. the application of information technology in education continues to affect the strategy and mode of teaching and learning. The educational technology research field of online learning has gradually shifted from “resource construction” to “focusing on learning effect.” It focuses on the evaluation of online course quality from the hardware construction of the course and on learners’ learning experience and learning performance level. Through the introduction of game-based evaluation of online courses, especially game-based evaluation, the learning tasks are completed through role-playing, exploration, and collaborative competition This way realizes students' comprehensive immersive experience of online learning courses, real-time information feedback between teachers and students, and timely interactive communication between peers. It promotes students’ knowledge transfer and skill mastery of online learning courses, reflects high-level thinking ability in analyzing and innovating more difficult problems, comprehensively alleviates learning burnout, and improves learning achievement

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Reliability and validity analysis
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