Abstract

Recent advancements in virtual reality technology contributed to the development of immersive games and simulations of any kind. Simulations are a valuable tool for police forces to practice specific skills within threatening, dangerous, and stressful situations without dangerous real-world implications. Effective virtual simulations need to be realistic in terms of actions and also need to elicit emotion, engagement, and stress. To this end, we developed a multiplayer virtual reality training simulation for police forces to explore the effect of full-body avatars, especially regarding the stress level and response to threats. We analyzed the statistical significance and effect sizes of the data from 32 police officers under two conditions: either they could see an assailant with a full-body avatar or only a head and hands. The results reveal an increase in stress level and threat during the immersion with the full-body avatar. This was shown objectively by analyzing the heart rate variability and subjectively by examining a questionnaire in response to a threat to the assailant’s virtual body. These findings indicate that an assailant with a full-body avatar is beneficial during training for police forces, as it increases the feeling of a threat and contributes to a more realistic training experience.

Full Text
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