Abstract

In public places such as malls, train stations, and airports, there is a constant flow of people either waiting or commuting. Even though people at these locations are surrounded by many other individuals, mostly there is little social interaction, which generally creates a gloomy atmosphere. Any applications promoting social interactions are a welcome addition. We present IMOVE, an interactive framework aimed at facilitating the development of such applications. It offers a combination of motion tracking and projection methods which makes it easier to create interactive experiences and games, tailored to motivate people to move around, explore, and, most importantly, interact with each other in a fun way. People moving around trigger events and effects, interacting with the applications using their body movements or even collaboratively working towards an outcome. IMOVE was validated by means of a variety of applications in a real scenario, the entrance hall of a busy public building: the classic Pong game, a collaborative and accessible casual game (Save the Turtles!), and a procedural visual art generator based on game mechanics (Light Trails). All applications have been successfully running for the past year. The IMOVE framework is freely available online and it has been shown to be particularly suited and accessible to novice game and interactive application developers for large public spaces.

Highlights

  • In our modern and busy world, there are a lot of public places with large open spaces and a constant flow of people

  • The study demonstrated how swarm behavior occurs in crowds, which is commonly observed in different public installations [2, 3]

  • The IMOVE framework has been released as an open source project and used as an auxiliary tool for game design courses

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Summary

Introduction

In our modern and busy world, there are a lot of public places with large open spaces and a constant flow of people. IMOVE is a motion tracking and projection framework which aims to facilitate the development of interactive systems in public locations. Applications developed using IMOVE are meant to encourage people to explore a scene or participate in a game and, trigger social interaction. On the implemented game Pong, for example, the movement of two participants is acquired by the People Detection module. New applications (either games or interactive scenes) can be developed by changing the Scene module. For the applications presented in this paper, we followed game design principles to keep interaction fun and engaging. Such principles were effective and can further serve as guidelines when developing new applications. (iii) two novel deployed installations designed for social interaction (Section 4)

Background and Related Work
The Framework
Applications
Third-Party Development and Educational Deployment
Conclusion and Future Work
Full Text
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