Abstract
This paper introduces four safety training episodes and virtual training technology called Immersive Safe Oceans which can be used in further education of professionals in immersive training scenarios. These episodes were developed for maritime safety and are under testing. Immersive Safe Oceans Technology is a cost-effective, portable technology that can be used on board just in time or in maritime training centers. Four introduced episodes, namely, (1) command bridge, (2) machine room, (3) crane, and (4) fire safety, illustrate how Immersive Safe Oceans technology can be used in various professional training scenarios. These episodes also emphasize the growing need for virtual reality training in the shipping industry. As a result, next generation learning will happen onboard in sophisticated virtual training centers.
Highlights
The global virtual reality (VR) and augmented reality (AR) market is growing at an impressive rate
We can say that, for example, four VR training episodes are not enough to establish VR training centers, but it can be enough for FountubreoIanrtedrntert a20in20in, 1g2,i8f0evidence is clear that these VR training episodes can improve maritime sa4foeft1y2, for example, in navigation, energy efficiency, human errors, or fire safety
We presented in detail how this replication was developed and how to use virtual training technology in maritime safety training [18]
Summary
The global virtual reality (VR) and augmented reality (AR) market is growing at an impressive rate. Due to the importance and expectations for continuous training in the maritime sector the development of immersive and engaging training technologies within effective knowledge transfer environments, AR and VR technologies will have a significant share of this growth. Blue ocean is led by open innovation initiatives to create and capture new demands while making competition irrelevant [9] These episodes emphasize the need for VR training in the shipping industry. As an interactive technology, offers training centers a way to educate their students in immersive learning environments. Despite the projected and expected effectiveness of FAuRturae nIndterVneRt 2i0n20t,h12e, 8g0lobal markets, today education holds the smallest market share (2%) with3oonf 1ly2 0.7 billions USD, indicating the potential growth in the AR and VR sector (Figure 1) [8]. We can say that, for example, four VR training episodes are not enough to establish VR training centers, but it can be enough for FountubreoIanrtedrntert a20in20in, 1g2,i8f0evidence is clear that these VR training episodes can improve maritime sa4foeft1y2, for example, in navigation, energy efficiency, human errors, or fire safety
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