Abstract

This article analyzes the method of reading data from inertial sensors. We introduce how to create a 3D scene and a 3D human body model and use inertial sensors to drive the 3D human body model. We capture the movement of the lower limbs of the human body when a small number of inertial sensor nodes are used. This paper introduces the idea of residual error into the deep LSTM network to solve the problem of gradient disappearance and gradient explosion. The main problem to be solved by wearable inertial sensor continuous human motion recognition is the modeling of time series. This paper chooses the LSTM network which can handle time series as well as the main frame. In order to reduce the gradient disappearance and gradient explosion problems in the deep LSTM network, the structure of the deep LSTM network is adjusted based on the residual learning idea. In this paper, a data acquisition method using a single inertial sensor fixed on the bottom of a badminton racket is proposed, and a window segmentation method based on the combination of sliding window and action window in real‐time motion data stream is proposed. We performed feature extraction on the intercepted motion data and performed dimensionality reduction. An improved Deep Residual LSTM model is designed to identify six common swing movements. The first‐level recognition algorithm uses the C4.5 decision tree algorithm to recognize the athlete’s gripping style, and the second‐level recognition algorithm uses the random forest algorithm to recognize the swing movement. Simulation experiments confirmed that the proposed improved Deep Residual LSTM algorithm has an accuracy of over 90.0% for the recognition of six common swing movements.

Highlights

  • As a small ball game, badminton is loved by the masses for its features such as simple equipment, no physical contact between the opponents, ability to control the amount of exercise autonomously, and being full of fun while achieving the purpose of strengthening the body

  • The information receiving module is connected to the computer through the USB interface, the information sent by the inertial sensor node is transmitted through the Zigbee wireless network, the information receiving module receives the node information and sends the received information to the computer through the serial port, and the data is processed in the computer

  • The experiment collected 2400 swing movements. 1200 swing movements were collected based on gripping method G1 and gripping method G2 each

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Summary

Introduction

As a small ball game, badminton is loved by the masses for its features such as simple equipment, no physical contact between the opponents, ability to control the amount of exercise autonomously, and being full of fun while achieving the purpose of strengthening the body. This exercise can fully exercise the body, improve the speed and strength of the human body, and enhance the coordination and response ability of the human body and can effectively enhance the physical fitness [1]. The coach makes reasonable adjustments to the training program and scientifically evaluates the training quality, which is of great significance to the improvement of the athletes’ competitive ability and the coach’s decision-making ability [10]

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