Abstract

The current trends in computer animations, virtual reality and augmented reality applications have resulted in the problem of texture synthesis receiving considerable attention from the computer graphics and image processing research community. In this paper we revisit the well-known texture synthesis method, image quilting, first proposed by Efros and Freeman and propose improvements to its algorithms and implementation. Further, we outline its application within a multiresolution framework, particularly suited for modern imaging applications associated with compressed image data. We provide experimental results to prove the effectiveness of the proposed modifications and variation.

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