Abstract

This research deals with an efficient and low cost methodology to obtain a metric and photorealstic survey of a complex architecture. Photomodeling is an already tested interactive approach to produce a detailed and quick 3D model reconstruction. Photomodeling goes along with the creation of a rough surface over which oriented images can be back-projected in real time. Lastly the model can be enhanced checking the coincidence between the surface and the projected texture. The challenge of this research is to combine the advantages of two technologies already set up and used in many projects: spherical photogrammetry (Fangi, 2007,2008,2009,2010) and structure for motion (Photosynth web service and Bundler + CMVS2 + PMVS2). The input images are taken from the same points of view to form the set of panoramic photos paying attention to use well-suited projections: equirectangular for spherical photogrammetry and rectilinear for Photosynth web service. The performance of the spherical photogrammetry is already known in terms of its metric accuracy and acquisition quickness but time is required in the restitution step because of the manual homologous point recognition from different panoramas. In Photosynth instead the restitution is quick and automated: the provided point clouds are useful benchmarks to start with the model reconstruction even if lacking in details and scale. The proposed workflow needs of ad-hoc tools to capture high resolution rectilinear panoramic images and visualize Photosynth point clouds and orientation camera parameters. All of them are developed in VVVV programming environment. 3DStudio Max environment is then chosen because of its performance in terms of interactive modeling, UV mapping parameters handling and real time visualization of projected texture on the model surface. Experimental results show how is possible to obtain a 3D photorealistic model using the scale of the spherical photogrammetry restitution to orient web provided point clouds. Moreover the proposed research highlights how is possible to speed up the model reconstruction without losing metric and photometric accuracy. In the same time, using the same panorama dataset, it picks out a useful chance to compare the orientations coming from the two mentioned technologies (Spherical Photogrammetry and Structure for Motion).

Highlights

  • This research tries to improve an already tested approach for the metric and photorealistic reconstruction of a complex architecture: the Interactive Image Based Modeling [1]

  • The challenge here is to combine the advantages of two technologies already set up and used in many projects: Spherical Photogrammetry and Structure for Motion (SfM) (Figure 1)

  • The main difference with previous experiences [2] is the type of planar photo used as input for the SfM: here the images are shots acquired by a developed VR tool, saving a high resolution frame of the entire subject

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Summary

INTRODUCTION

This research tries to improve an already tested approach for the metric and photorealistic reconstruction of a complex architecture: the Interactive Image Based Modeling [1]. Photomodeling it is possible to produce a detailed and quick 3D surface reconstruction thanks to real time texture projection on model surfaces. The main difference with previous experiences [2] is the type of planar photo used as input for the SfM: here the images are shots acquired by a developed VR tool, saving a high resolution frame of the entire subject. Key points of the proposed research are: low-cost instrumentation, single operator, single PC, measure accuracy, procedure speed, real time control of the result, high resolution photo-realistic textures, and shareable output. All the working phases are tested and optimized to work quickly with an ordinary pc

INSTRUMENT AND PHOTO ACQUISITION
SPHERICAL PHOTOGRAMMETRY SURVEY
INTEGRATION METHODOLOGY
Photosynth
POINT CLOUD ORIENTATION AND MESH OPTIMIZATION
TEXTURE MAPPING AND IMAGE BASED MODELING
CONCLUSION
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