Abstract

AbstractWe present a novel algorithm, IlluminationCut, for rendering images using the many‐lights framework. It handles any light source that can be approximated with virtual point lights (VPLs) as well as highly glossy materials. The algorithm extends the Multidimensional Lightcuts technique by effectively creating an illumination‐aware clustering of the product‐space of the set of points to be shaded and the set of VPLs. Additionally, the number of visibility queries for each product‐space cluster is reduced by using an adaptive sampling technique. Our framework is flexible and achieves around 3 – 6 times speedup over previous state‐of‐the‐art methods.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.