Abstract
This text aims at non-linear optimizing problem of illumination uniformity, and puts forward the method to improve illumination uniformity based on Quasi-sine Particle Swarm Optimization. This paper expatiates the basic principle of arithmetic and its carrying steps firstly. The target function and the orientation degree function are given. The result of optimizing target function shows this arithmetic makes constringency holistically and obtained target illumination by the arithmetic is well-proportioned.
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