Abstract

ABSTRACT In this article I examine game studies’ role in training students who go on to work in or study the games industry. Using a feminist lens to critique the leaky pipeline metaphor, I discuss how this metaphor assists in a collective amnesia that allows game studies to ignore the larger culture problems associated with games and the industry that makes them. In its place, I offer up Neil deGrasse Tyson’s use of “blood on the tracks” to describe how some people are actively pushed out of our field. As a way forward, I suggest that by reimagining how we teach game studies’ genesis point, it will offer up the potential for a brighter, more diverse future for our field.

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