Abstract
In different matrix-decomposition techniques for wireless-communication systems, the reciprocal square root (RSR) is a fundamental and recurrent operation, as well in gaming and signal processing systems computation of the RSR is required. Most reported RSR architectures are focused on accelerating high-precision floating-point (FP) units. The IEEE 754–2008 half-precision FP standard offers larger dynamic range than fixed-point systems, fewer hardware resources than single-precision FP and enough precision for some applications. This article reports the FPGA implementation of a low-latency, half-precision floating-point RSR unit. The implementation results show that the proposed design exhibits lower latency and better throughput than Intel and Xilinx RSR IP cores.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.