Abstract

The author reviews cultural and leisure activities of scientific libraries. These activities is realized in the form of intellectual, development and educational activities (IDEA) in the era of digitalization. The author defines the range of libraries that offer services and technologies that correspond to IDEA and IDSP (Intellectual Development and Science Popularization) in the digitalization era. The author provides the leisure definition and predicts the merge of educational and leisure activities. Based on the national and foreign experience in the area, the author offers the most promising vectors for scientific libraries: virtual reality (VR) technologies; augmented reality technologies (AR), science documentaries, robotics courses, prototyping and 3D-printing, makerspaces for digital technologies, digital storytelling. She concludes that IDEA and IDSP activities have made a quantum leap as compared to cultural and leisure activities of public libraries. The factors of this transformation are discussed. The author concludes on the prospects of developing IDSP activities of scientific libraries.

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