Abstract

Indonesian games are still need improvement, this matter is indicated by the quantity and the quality of the product. One of the quality game aspect is character design which has big influence in visual assets development. The contemporary spirit to develop creativity in cultural aspect through many media has opened many possibilities to breakfree from the traditional form in Indonesia, especially wayang, that commonly considered as sacred which has made the audiences lost their interest. This research was made to study the game character design of Ghatotkacha in Boma Naraka Sura PC Game by Anantarupa Studio which is using cultural story of wayang. This game had significant support in crowdfunding. In descriptive interpretive analysis from cultural identity and gender stereotyping perpective through transmedia narrative, Gatotkaca character design has evolved from narrative into visual form that is being marked by eminent artworks.

Highlights

  • We can download mobile game and freely in playstore or App store based on operating system that we used

  • In descriptive interpretive analysis from cultural identity and gender stereotyping perpective through transmedia narrative, Gatotkaca character design has evolved from narrative into visual form that is being marked by eminent artworks

  • Compared with foreign developers, Indonesian game developers are lacked in number, besides that, the main problem is that gamers have bad perception in local game that have poor quality if it compared with others

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Summary

Introduction

We can download mobile game and freely in playstore or App store based on operating system that we used. Crowdfunding game projects have gained potential financial commitment from gamers or others as investors. Compared with foreign developers, Indonesian game developers are lacked in number, besides that, the main problem is that gamers have bad perception in local game that have poor quality if it compared with others. That the perception of quality will be assosiated with that certain country, a study from Annisa Desiani and Heny Hendrayati has concluded that Indonesian consumers have lack interest in local game based on COO. This perception shows us Indonesian game industry that needs more support

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