Abstract

To develop technologies that facilitate the creation and customization of digital educational games, this research aimed to explore the use of a game authoring tool by elementary school teachers and to identify the challenges and skills of this public using the tool. Our findings indicate that most of them had difficulties using it due to a lack of digital literacy and many possible configuration settings. They struggled with the steps they needed to complete in the tutorial and understanding concepts such as events, conditions, and actions. On the other hand, they were able to easily arrange the objects in the scenes. As a result, we present a set of recommendations that can be useful to construct new tools for this audience.

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