Abstract

This study collected literature on augmented reality (AR) from academic and patent databases to plot the historic development trajectory of AR and forecast its future research and development trends. A total of 3193 and 13,629 papers were collected from academic and patent databases, respectively. First, a network was established using references from the academic literature; main path analysis was conducted on this reference network to plot the overall development trajectory. Subsequent cluster and word cloud analyses revealed the following five major groups of AR research topics: AR surgical navigation applications, AR education applications, AR applications in manufacturing, AR applications in architecture, and AR applications in visual tracking. Subsequently, the relationships between the overall development trajectory and the five AR research topics were compared. Next, the title and abstract of AR-related academic and patent papers were subjected to text mining to identify keywords with a high frequency of occurrence. The results can provide a reference for industry, government, and academia when planning future development strategies for the AR field. This research adopted an integrated analysis procedure to plot the trajectory of AR technology development and applications successfully and effectively, predict future patent research and development directions and produce technological forecasts.

Highlights

  • The term virtual reality was first used in the French playwright Antonin Artaud’s1958 book

  • He referred to theater as a virtual reality in which fictitious worlds are presented as reality to the audience

  • This study used main path analysis, cluster analysis, and text mining to determine the overall development trajectory of academic papers related to augmented reality (AR) technology and applications

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Summary

Introduction

The term virtual reality was first used in the French playwright Antonin Artaud’s. 1958 book. The number of AR applications has progressively increased each year. The number of AR applications number of AR software and hardware users has increased and is expected to exceed has progressively increased each year. Because of the increasing maturity of information and communication technology, AR applications is expected to exceed US$60 billion. Digi-Capital predicted of information and communication technology, AR products have attracted the attention that by 2020, the global revenue of AR hardware and software products will reach US$120 of customers worldwide. Literature reviews of virtual reality have only focused research from the Web of Science database. Scopus database exclude the same subfields and include new applications: research themes from Scopus database exclude the same subfields and include newmobile appliAR, VR mobile in product. Our contribution, compared to the previous literature that analysed related AR researc topics, excludes the same subfields, and include new applications: AR education applications, AR applications in architecture, and AR applications in visual tracking

Literature Review
Methodologies
Main Path Analysis
The G-Index and H-Index
Edge-Betweenness Clustering
Word Cloud
Growth Curve Analysis
Data and Basic Statistics
Growth Trend
Journal Statistics
5.5.Results
Academic Research Themes
AR Applications in Surgical Navigation
AR Applications in Education
AR Applications in Manufacturing
AR Applications in Architecture
AR Applications in Visual Tracking
Use of AR Technology in Other Applications
Time Lag between the Publication of Academic and Patent Literature
Conclusions

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