Abstract

Recent trends in computer graphics animation have shown the emergence of two alternative paths towards the quest for realistic motion control. On the one hand, physics-based modeling provides a comprehensive framework to design dynamic motions that can react and adapt to varying environments. On the other hand, advances in motion capture technology have proved to be a practical fast track towards realism. At the beginning of this paper, it will be recalled that none of these approaches is a panacea. In order to mix their respective advantages, the paradigm of motion identification is investigated and illustrated on a study case. Motion identification bridges the gap between dynamic models and motion capture by automatically finding the best match between the possible dynamic behaviors of a specified class of semi-physical models and real-world trajectories. This paper builds upon a vast theoretical tool-box coming from classic Identification theory and discusses how this framework can be applied within the context of animating synthetic living beings. A major point is to show that motion identification requires a radically new way of thinking about dynamic motion models.

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