Abstract

Gaze estimation problem can be addressed using either model-based or appearance-based approaches. Model-based approaches rely on features extracted from eye images to fit a 3D eye-ball model to obtain gaze point estimate while appearance-based methods attempt to directly map captured eye images to gaze point without any handcrafted features. Recently, availability of large datasets and novel deep learning techniques made appearance-based methods achieve superior accuracy than model-based approaches. However, many appearance- based gaze estimation systems perform well in within-dataset validation but fail to provide the same degree of accuracy in cross-dataset evaluation. Hence, it is still unclear how well the current state-of-the-art approaches perform in real-time in an interactive setting on unseen users. This paper proposes I2DNet, a novel architecture aimed to improve subject- independent gaze estimation accuracy that achieved a state-of-the-art 4.3 and 8.4 degree mean angle error on the MPIIGaze and RT-Gene datasets respectively. We have evaluated the proposed system as a gaze-controlled interface in real-time for a 9-block pointing and selection task and compared it with Webgazer.js and OpenFace 2.0. We have conducted a user study with 16 participants, and our proposed system reduces selection time and the number of missed selections statistically significantly compared to other two systems.

Highlights

  • We proposed I2DNet that aimed to circumvent any appearance-related artifacts in appearance-based gaze estimation task which hinders the generalization ability of the network

  • We did not feed head pose information into the network separately as the head pose information obtained during real-time using OpenFace 2.0 reported a mean error of 3° for head orientation

  • We presented I2DNet, an appearancebased eye gaze estimation system which used dilated convolutions and a differential layer to remove common redundant features present in left and right eye images to improve accuracy of gaze predictions

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Summary

Objectives

We aimed to achieve similar degree of gaze estimation accuracy during both with-in dataset validations and realworld usage conditions

Results
Discussion
Conclusion

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