Abstract

Several studies have urged to explore the connections between virtual environments and creativity, both to study the processes underlying creativity and to support improved performance in creative tasks. Virtual environments, in particular, allow fine control over contextual cues present in the environment, which may serve as inspiration for creative work. However, using this potential to the fullest requires a detailed understanding of how the environment may influence creative processes. The literature suggests that contextual cues present in the environment may guide the exploration of specific categories of ideas, leading to increased originality; but also that examples of solutions – which are, undoubtedly, contextual cues themselves – may lead to reduced creativity through a conformity effect. We successively conducted two experiments in virtual environments. In the first, we manipulated the contents of the environment to prime specific concepts – water or forest – and examined the effects on creative output in a divergent thinking task. In the second experiment, we manipulated the nature of the environment and the presence or absence of examples of solutions, and examined the output of a task involving drawing alien creatures. In both experiments, the contents of environment influenced the nature of the creative output by priming specific concepts.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.