Abstract

This study examined how avatar body size normal, obese and opponent character body size normal, obese influenced physical activity while male participants played an exergame. Males operating normal weight avatars showed more physical activity than those using obese avatars. Perceived avatar and opponent character body-size differences moderated the effect of avatar appearance on physical activity. Participants showed decreased physical activity when the opponent character was perceived as slightly more obese than their avatar. Participants also showed decreased physical activity when their avatar was perceived as more obese than the opponent character. We discuss theoretical implications and applications of using virtual characters to increase gamers' physical activity. These findings are also compared to an earlier study with an all-female sample.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.